Tuesday 24 January 2012

More different poses~

In this exercise, we are given a different rig to work with. The poses that needs to be done are also a little different. The poses are more candid and relaxed as compared to the spiderman poses.

Figure 1: Reference image no. 1

Reference image no. 1 taken from  http://us.123rf.com/400wm/400/400/logos/logos1101/logos110100001/8609548-smiling-girl-sitting-cross-legged-on-bed-with-photo-album.jpg

Figure 2: Pose no .1

The pose in Figure 2 was quite easy to do, as it is a common pose that you can see everyday, hence it is easier for me to visualize how the pose should look like in the most comfortable and relaxed manner. Although the pose is easier to do, the rig is much more difficult to work with as compared to the spiderman rig. 

Figure 3: Reference image no.2

Reference image no. 2 taken from  http://yeinjee.com/wp-content/uploads/2010/09/girls-generation-spao-3.jpg

Figure 4: Pose no. 2

This is pose no. 2, realized that I need to work on the facial expressions.

Figure 5: Reference image no. 3

Reference image no. 3 taken from http://cruiseweb.com/rci-imagelibrary/RCI_Jewel_BasketballGame-w540.jpg

 Figure 6: Pose no. 3

For pose no. 3, I need to focus on the weight of the model. As in which foot is the weight on? Is the model leaning to the front or the back?

Wednesday 18 January 2012

SpiderMan poses exercise

Figure 1: Reference image no. 1

This is a reference image taken from http://spidermanmarvellegends.5-is.net

Figure 2: Pose no.1 front-view

I tried to do the pose in Figure 1 in Maya. This is the front-view of the pose that I did. In the exercise, I am focusing on balance. This means that the model's poses must look natural / comfortable / relax. The only problem that I encountered was when positioning the arms, the flesh on the arms will somehow look twisted.

Figure 3: Pose no. 1 side-view

This is the side-view of the pose that I did.

Figure 4: Pose no. 1 side-view

In this side-view, you can see the curves of the body in highlight.

Figure 5: Pose no. 1 side-view

In this side-view, you can see the center of gravity of the model. In this case, the center of gravity is around the belly button of the model.

Figure 6:  Reference image no. 2

This is a reference image taken from http://www-deadline-com.vimg.net/wp-content/uploads/2010/01/delays-spidey.jpg.

Figure 7: Pose no. 2 front-view

I tried to do the pose in Figure 7 in Maya. This is the front-view of the pose that I did. Keeping in mind the importance of balance in the pose, I changed the pose of the left leg to look like the model is trying to reach forward by stretching out his left leg, as the model is in a swinging motion. However, in this pose, there are still some minor defects that can be observed.

Figure 8: Pose no. 2 side-view

This is the side-view of the second pose that I did. 

Figure 9: Pose no. 2 Defect no. 1

From the highlighted lines on the legs in Figure 9, you can see that the legs does not lead the audience back to the model. In Figure 6, the legs of the model leads the audience back to the model which makes it more interesting to look at.

Figure 10: Reference image no. 3

This is a reference image taken from http://junal.files.wordpress.com/2007/08/spiderman.jpg.


 Figure 11: Pose no. 3 front-view

I tried to do the pose in Figure 10 in Maya. This is the front-view of the pose that I did. There are some obvious defects in the pose that are a little different from the reference image. The errors will be shown in Figure 13 and 14 below.

Figure 12: Pose no. 3 side-view

This is the side-view of the third pose that I did. 

Figure 13: Pose no. 2 Defect no.1

The first error is in the right leg of the model. The right knee should not be opened up so wide. It should be rotated along the x-axis to point forward a little bit more.

Figure 14: Pose no. 2 Defect no.2

The second defect is in the right arm of the model. The right arm should be reaching out more and positioned around the center of the body. I tried correcting both defects, but the right arm and leg of the model end up overlapping, causing it to look unrealistic.

Monday 9 January 2012

E-Learning Week 1: Character Modelling


Figure 1: Cow Head

Attempted the e-learning lab on modelling a cartoon cow head. Figure 1 shows the final product of the cow head. Looking at it from different perspectives, I think it looks more like a bear head. :) In this e-learning exercise, the focus is on Proportion, Balance and Topography. Hence, I will be striving to perfect my model according to the three aspects stated above.

Redo of Cow Head and Body!

Figure 2: Cow head and body production phase

In Figure 2, it shows the half completed cow head and body. There are still many errors/defects, which will be corrected in the next few screen shots.

 Figure 3: Close-up of the model

Can you spot any of the defects? :)

Figure 4: Completion of Cow model with defects

The major defects are in the neck and shoulders of the Cow model. The close-ups are shown below.

Figure 5: Side view of completed cow model

From this side view, you can see that the cow's neck is too narrow and the arms are too low, making the shoulders look like it is drooping down.

Figure 6: Defect no. 1,  narrow cow neck

Cow's neck is too short and narrow, which will be adjusted to the correct proportion to suit the whole balance of the model.

Figure 7: Defect no. 2 , droopy shoulders

I feel that the droopy shoulders of the cow are affecting the whole proportion and balance of the model. 

Figure 8: Defect no. 1, Solved!

I realized that the problem causing the defect was because I only did 2 merges of a total of 4 vertices. This caused the left and right side of the neck to lump into the center. Hence, the neck seems narrow and unrealistic. I solved the problem by deleting all the faces of the neck. Then I extruded the base of the neck which have a total of 6 vertices. Lastly, I did 6 merges of a total of 12 vertices to form the corrected cow's neck. 

Figure 9: Defect no. 2, Solved!

I selected the faces of both the arms and used the move tool to move the arms up along the y-axis. This immediately made the shoulders look less droopy and more realistic, balancing the proportion of the cow body.

Figure 10: Front view of final completed model

The topography, proportion and balance of the model looks alright as a whole. :)

Figure 11: Side view of final completed model

Looks gooood...

Figure 12: Back view of final completed model

All done! :)

Sunday 8 January 2012

Character Design

Images of AppleMan!

In this exercise, we are to create an original character of our own. The images below show the sketches that I have done, the front and side view of my character and last but not least, seven different poses of my character.

Figure 1: Concept Art, Sketches

In Figure 1, it has the different facial expressions of my character and a few different poses of my character. It also shows how I end up with the finalised drawing of my character (Evolution stage).

Figure 2: Front and Side View

In Figure 2, it shows the T-poses of my character (front and side view), and I also came up with a name for it. My character will be called 'AppleMan'. 

Figure 3: Four Additional Poses

In Figure 3, it shows 4 additional poses of AppleMan. 

Figure 4: Three Additional Poses

In Figure 4, it shows 3 additional poses of AppleMan.

AppleMan's Details

Name: 
AppleMan

Tag line:
Please don't eat me! I wanna be your friend!

Brief Introduction:
An AppleMan being is a very rare species. An AppleMan only becomes active only when no predators (anyone that eats apples) are around. It convinces it predators to not eat it by being friendly. An AppleMan believes that if it treats others nicely, it will receive the same treatment. But sometimes it does not go as smoothly as AppleMan thinks...

Story:
AppleMan just wants to make friends! For an apple to become an AppleMan it has to escape from being eaten. The more near death experiences that an AppleMan experience, the better it learns to survive. Only when an Apple has experienced true fear, can it transform into an AppleMan. Hence, the AppleMan's life is  a lonely one, and its life mission is to look for friends... An AppleMan's search will usually end up as a tragic failure.

Driving Force:
An AppleMan's key driving force is to Not Get Eaten! Just like a helpless animal in the wild, an AppleMan has to rack its brain day and night in order to survive. Being in the supermarket for an AppleMan is like being a soft toy in a soft-toy-grabbing machine. 

Behaviour and Appearance:
An AppleMan's behaviour and appearance changes from time to time. If an AppleMan is really close to being eaten, it may even transform and show its true form (Apple with a face, arms and legs)! Some of the tricks that an AppleMan use to avoid getting eaten:

Appearance:
 1) Release a worm through its body to disgust its predators. 

2) For picky predators (old ladies in the supermarket), it has simple tricks to deal with them, for example: displaying dark spots or dents on its surface.

3) Depending on the situation, a desperate AppleMan may even stretch out its arms to punch its predator in order to escape. Hence, if sometimes when you 

Behaviour:
1) The behaviour of an AppleMan, varies from its predator. If the AppleMan encounters a kind-hearted looking predator, it will probably resort to peaceful tactics to survive. For example: befriending the predator.

2) In the night is when an AppleMan is really calm and able to think of ways to survive the next day. This is because in the night, its life is not in danger.

3) In times of trouble, the even the calmest AppleMan get scared. It will protect its life at all cost and will use any method on hand to survive.

Dialogue:
AppleMan: Please don't eat me!
Predator: Huh?!? Who's that?!
AppleMan: It's me! AppleMan! If you don't eat me, I will grant you a wish!
Predator: Yea right... I'm hungry... I just wanna eat...
AppleMan: No wait!!! Let me warn you!! I'm expired! 
Predator: Apples don't expire... I'm eating you...
AppleMan: You are warned~
Predator:...
*Crunch*
*BAM*
Predator: Oww my tooth!! Its not even shaky!? How the hell?!
AppleMan: Another day lived, many more to come~


References:
Figure 5: Annoying Orange

The connected face and body for my character.

Figure 6: Apple Company Logo

The apple shaped body for my character.

Figure 7: Sponge Bob Square Pants

I got the idea of the arms and legs extending out from the face for my character.